For this assignment, we were required to create a seamless walk cycle with a character. The character needed something that represented legs with a simple background to walk across. We were required to take in the 12 principles of animation while creating this cycle and ensure the passing and poses are intact.
For this assignment, I created a block figure that walks a few steps across a plain green ground. The character starts taking a few steps, then stops. It represents more of a march style of walk with a nut-cracker-looking character than a human, but the principles of animation still remain in place here.
This is my second attempt at the walk cycle, where I correctly implemented the keyframes/ pegs and put my character on a cycle. This attempt worked much better, and the walk was much smoother. I had the character do a bouncy walk as he made his way across the screen to show some personality and more action in the scene.
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