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Dialogue Assignment

       This assignment was to create a short animated acting sequence for a short clip of dialogue. The dialogue had to have words, and the character needed to follow along with some sort of mouth. The action needed to be happening on screen, and it needed to be more than just a floating head, but a character with body movements.       For this assignment, I included an introduction as another character speaks in the background, and my character turns to respond. Then, at the end of the dialogue, he turns back and faces the way he did at the beginning of the clip. This character is a take on Charlie Brown, and the audio is from a snow day in one of the scenes. I enjoyed this assignment because it was not only challenging, but also fun to animate a character I had seen on screen before.       This is the redone version after class critiques. I adjusted the eyes and added a head movement on the high points of the dialogue. 
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Puppet Assignment

       For this assignment, we were required to create and test our puppet character or object. The test could consist of any animation as long as it showed off our puppet and proved its functionality.       For this assignment, I created a simple arm that points a few times as if addressing attention to something or someone, then shakes its finger, telling the object it was addressing no. 

Walk Cycle

       For this assignment, we were required to create a seamless walk cycle with a character. The character needed something that represented legs with a simple background to walk across. We were required to take in the 12 principles of animation while creating this cycle and ensure the passing and poses are intact.       For this assignment, I created a block figure that walks a few steps across a plain green ground. The character starts taking a few steps, then stops. It represents more of a march style of walk with a nut-cracker-looking character than a human, but the principles of animation still remain in place here.       This is my second attempt at the walk cycle, where I correctly implemented the keyframes/ pegs and put my character on a cycle. This attempt worked much better, and the walk was much smoother. I had the character do a bouncy walk as he made his way across the screen to show some personality and more act...

Weight Assignment

       For this assignment, we were required to create a short animation of a character interacting with a heavy object. The animation needed to be straightforward and easy to read to understand the emotions of the character through the beginning, middle, and end of the story. The character's entire body was required to be present in the animation and show struggle/strain while interacting with the heavy object.       I created a character standing next to a large, heavy ball for this assignment. He sees the ball and turns to try to pick it up, really struggling. Then, he leans back to try to get it to budge, but it is too heavy and never moves. He gives up and turns back to the front with a disappointed face as he fails to do anything with the heavy object. My animation has a beginning, middle, and end as the character sees the ball, interacts with it, and then leaves it alone after he failed moving it. There is also emotion as he struggles with ...

Head Turn Assignment

       For this assignment, we were required to animate a head turn that involves the neck and shoulders of a character that we created. The character could either be an original, one that already exists, an animal, a sketch, or realistic- whatever we wanted. The action was required to be dramatic enough to make the movement clear, and timing, space, and other animation elements were taken into consideration.        For my head turn, I chose to do a girl turning her head and taking a slight turn with her body. She turns her head and shifts her shoulders while she moves. The character turns her head, blinks her eyes, and finishes the turn, turning her expression from a frown to a smile. I also made sure to have the character's hair follow the movement to make the action dramatic enough to show how much force she turns her head with. 

Flour Sack Action Assignment

       For this assignment, we were required to create an animation of a flour sack character performing an action. The action could be anything we wanted, but it just had to start and end in the animation. We were allowed to do a sketch or a full character and a line to symbolize the ground or a full background.        I chose to create a flour sack jumping across the screen. The character winds up, then jumps, and finishes the action with a little hop at the end to finish out the momentum going forward. Although the character doesn't have a face, the emotion is shown through his/her arms/ears moving with the action. 

Flour Sack Gesture Drawings

      For this assignment, we were required to create a sheet of gesture drawings for a flour sack. The character had to move and express emotion and clearly display the action we were trying to convey. The gesture is a rough sketch that needs to be informative and provide personality for the character while also keeping consistent size, shape, and proportions.       I chose to draw six flour sacks in different stances: casual, jumping, walking, bending backward, slouching, and a curious/cautious movement. The flour sacks keep the same general size and shape, while the proportions differ slightly to convey the movement. This assignment was very fun because it allowed me to be creative and make fun characters without too much difficulty.