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Showing posts from November, 2024

Walk Cycle

       For this assignment, we were required to create a seamless walk cycle with a character. The character needed something that represented legs with a simple background to walk across. We were required to take in the 12 principles of animation while creating this cycle and ensure the passing and poses are intact.       For this assignment, I created a block figure that walks a few steps across a plain green ground. The character starts taking a few steps, then stops. It represents more of a march style of walk with a nut-cracker-looking character than a human, but the principles of animation still remain in place here.       This is my second attempt at the walk cycle, where I correctly implemented the keyframes/ pegs and put my character on a cycle. This attempt worked much better, and the walk was much smoother. I had the character do a bouncy walk as he made his way across the screen to show some personality and more act...

Weight Assignment

       For this assignment, we were required to create a short animation of a character interacting with a heavy object. The animation needed to be straightforward and easy to read to understand the emotions of the character through the beginning, middle, and end of the story. The character's entire body was required to be present in the animation and show struggle/strain while interacting with the heavy object.       I created a character standing next to a large, heavy ball for this assignment. He sees the ball and turns to try to pick it up, really struggling. Then, he leans back to try to get it to budge, but it is too heavy and never moves. He gives up and turns back to the front with a disappointed face as he fails to do anything with the heavy object. My animation has a beginning, middle, and end as the character sees the ball, interacts with it, and then leaves it alone after he failed moving it. There is also emotion as he struggles with ...